Version 0.2.5 finally released
by cochrane on
It took long enough, but here is the full release of 0.2.5, a.k.a. the version that fixes all known issues that appeared since 0.2.1, about three years ago.
Please download it and tell me what doesn’t work!
All the changes
This seems like a good time to go back to the basics and list all the changes since 0.2.2, the last version that was more or less widespread:
- The app runs on OS X 10.11 (previously there were weird graphics issues here).
- A multitude of bugs that only appeared on Intel cards are fixed.
- German localization works again.
- Setting parameters for single meshes was slow and wonky; for a lot of meshes, it was almost impossible. This is fixed now.
- A crash when changing shaders is fixed.
- Some XPS files that could not be loaded before now work.
- Some shaders didn’t work at all or didn’t work properly.
- Disabling of meshes did not work for a while.
- RAM usage was optimized, so the app now uses far less resources.
- Drawing was optimized, which should increase frame rate a little bit.
- Non-working Sparkle installation was removed (a new one may be added later).
- A lot of cleanup behind the scenes to make code shorter and easier to read.
- Skeleton drawing did not work for a while.
There’s also new features:
- You can now set anti-aliasing and anisotropic filtering from the settings.
- You can change whether a mesh is treated as transparent or not. Note that it won’t show up as transparent unless it also has a transparent diffuse texture.
Both are mostly meant for playing around.